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Saya no uta visual novel vs manga6/11/2023 One good example, which released only a few years before Madoka Magica, is Uta∽Kata. I also disagree with the many people calling it revolutionary, as many other magical girls stories in the past already had dark elements and plot twists similar to Madoka Magica. As for Madoka Magica, his most popular work, I love it as well, though I prefer considering the story ends with the original TV anime. If I am having a bad day, reading Saya no Uta only makes me feel angry and hopeless about the world around me. Before I continue reading Saya no Uta after breaks, I always have to make sure I am having a good day. I'd say Phantom of Inferno is my favorite Gen Urobuchi work, followed by Psycho-Pass, though I have yet to watch the sequels. I take more break from Saya no Uta because it triggers my negative emotions, and reading the work drains my will to live at times. His only respite in the cruel nightmare he finds. Personally, I'm not very fond of Saya no Uta, mostly because I dislike horror, even though I love 7th Expansion games. Made by Nitro+ (the creators of Sonico), Saya No Uta is the story of a 20 year old boy named Fuminori, who survives an accident but then develops a condition which changes his neur ological perception of the world, making his life a living hell. Saya no Uta has been fan-translated in English, Chinese, Korean, French, Russian, Vietnamese, Spanish, German, Italian, Portuguese and Polish. It is widely recognized as a masterpiece and as one of Gen Urobuchi's best works. ![]() The game's story, penned by Gen Urobuchi, is a psychological horror story inspired by Lovecraft works. Saya no Uta was developed by Nitroplus and was released for PC in 2003 in Japan.
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